Parent = MaterialInstanceConstant'/Game/Global/Materials/FlatColors/red_bright_mi.red_bright_mi'
ScalarParameterValues[15] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 1
        ParameterName = Base Boost
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 15
        ParameterName = Roughness max mip bias
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 1
        ParameterName = Specular Exponent
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 5
        ParameterName = Specular Intensity
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0.5
        ParameterName = Specular Partial Lambertian Term
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0.8
        ParameterName = Dance Diffuse Intensity
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0.2
        ParameterName = Dance Diffuse Lighting Brightness
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 2
        ParameterName = Dance Specular Fresnel
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0
        ParameterName = Fresnel Base Reflection
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 7
        ParameterName = Fresnel Exponent
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 64
        ParameterName = gradientSize
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 1.4
        ParameterName = whiteIntensity
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = -15
        ParameterName = worldHeight
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0
        ParameterName = ws_glow
    }
    ScalarParameterValues[14] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0
        ParameterName = RefractionDepthBias
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = Texture2D'/Game/Levels/Dance/Environment/plug_outlet/plug_outlet_bc.plug_outlet_bc'
        ParameterName = Base Texture
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = TextureCube4'/Game/Levels/Dance/Environment/Sky/dance_space_cube.dance_space_cube'
        ParameterName = Fixed Mip Cubemap
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = Texture2D'/Game/Levels/Dance/Environment/plug_outlet/plug_outlet_em.plug_outlet_em'
        ParameterName = Emissive Texture
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = Texture2D'/Game/Levels/Dance/Environment/plug_outlet/plug_outlet_nm.plug_outlet_nm'
        ParameterName = Normal Map
    }
}
VectorParameterValues[4] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = { R=1, G=1, B=1, A=0 }
        ParameterName = Base Color Tint
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = { R=0.729167, G=0.729167, B=0.729167, A=0 }
        ParameterName = Cubemap Color Tint
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = { R=0.88, G=0.88, B=0.88, A=-2.53177 }
        ParameterName = Emissive Color Tint
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = { R=0.045118, G=0.330018, B=0.333333, A=0 }
        ParameterName = Fresnel Color
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
BlendMode = BLEND_Opaque (0)
TwoSided = false
OpacityMaskClipValue = 0
CachedReferencedTextures[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
ReferencedTextureGuids[0] = {}
QualityLevelsUsed[0] = {}
TextureStreamingData[3] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = plug_outlet_bc
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = plug_outlet_em
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = plug_outlet_nm
    }
}
